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 The Final Word game review

Wild Wild Racing -- Rage/Interplay

Well, I'll be honest, I didn't think much of this game. The play control felt like I was driving a RC car, and while the graphics were decent, they just didn't do much for me. Maybe I'm just expecting too much having seen such phenomenal racing games released for the Dreamcast and N64. I guess I'm just expecting all of the games to look as good, right from the start, as the best from everyone else... Don't get me wrong, the game is ok, but I wouldn't buy it. Besides in the time I spent playing it, I think I plowed through a good bit of the game. I imagine if I had nothing better to play I would have had it solved.

I did have one major thing I didn't like about the game though. The vehicles... I really didn't like any of them, and I really wasn't to pleased with how any of them controlled. Like I said at the beginning of the review, it felt like you were controlling an RC car, a base model RC car. And to be honest, if I had any desire to drive an RC car these days, I'd just go pull my Grasshopper out of the garage and run it around the yard. It would be more fun and I'd get some fresh air in the process.

Oh well... If you're looking for racing games on the PS2 at launch, go with either Smuggler's Run or Midnight Club from Angel Studios, both of which are far more visually impressive, and more original that the fourth choice of Ridge Racer V.

>>>>> 12.0/25 <<<<< R.I.P.
Graphics 3.0
Sound 3.0
Gameplay/Control 2.0
Longevity/Playability 2.0
Overall 2.0
Total 12.0