The Final Word game review
There's big trouble in little Muu -- and only you can stop it! The vile Captian Kubuki is bottling worlds for his personal collection, and the helpless inhabitants are powerless to stop him. To save the unfortunate Muus, you must board Robbit the heroic mechanized bunny. Rescue the gentle Muus from six bottled islands, then confront the evil Captain Kubuki in this 3-D action-platform game for the Sony PlayStation.
Robbit's back and this time he is facing off against the nasty Captain Kabuki. Captain Kabuki has taken pieces of the planet Muu and put them in glass jars to add to his collection. It's your job to free all of the Muus (little aliens from the first game) from these bottled worlds. A nicely done and humorous introduction goes into even more detail. It is nice to see a sequel that is longer and more enjoyable that its predecessor. The graphics have been cleaned up a bit and are a feast for the eyes. The music is pretty good and has a lot of variety. Phrases like "good-bye cruel world", "let's rock", and "I hate dying", add even more humor to the game. Your character responds very well to the easy to learn game controls. This installment is a bit longer than its predecessor, but it still may be too short for some people. You have the ability to save any of the levels you have completed, including the six extra ones that open up after you finish the first six worlds. The extra worlds are harder because the landscapes are different and there are a lot more enemies, plus the Muus are in different locations. Overall this game is a fine installment to the PlayStation library of games. A very fun and somewhat addicting game to play.
Even better than the first by a long shot. I really don't know why Sony didn't pick this as their challenge to Super Mario64. Unlike Crash, Jumping Flash 2 is a true 3-D platform game. The environment just has so much depth to it. The story was a riot as well. See, this giant guy named Captain Kabuki (he looks like a huge banana) shows up at Baron Aloha's planet and starts ripping it apart to stuff into bottles. The Baron then calls Robbit to help him out. My only wish is that the game was longer... Sure, it's longer than the first, but only because they make you play the levels through twice. Fortunately the second time through, they've made significant enough changes so as to not be a rehash. Music is good, gameplay and control is right on the money, in fact this was improved over the first by a good bit as well. Movement through the environment is more interesting in this version because now when you walk over rocks and the like, Robbit's chassis rocks and tilts, which in turn adds to the overall immersion effect. If you liked the first, or even if you didn't this game is a sure-fire classic. Don't miss it.
|>>>>> 45.5/50 <<<<<||????||R.I.P.|