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 The Final Word game review

Roadsters -- Titus

This game is a classic example of what happens when marketing/management spends a game's entire budget on licensing the names and licenses of cars, but doesn't set enough aside to hire a decent console programmer! No, while this game may not be "firing squad" bad, it certainly is "kick the developer in the nuts" bad. I suppose the only good thing I can say about this game is that it offers multiplayer racing for up to four players...

Then again, the gameplay is so bad that it's anyones guess as to where you're going to find three other players who will sit and endure this game with you without kicking YOU in the nuts for suggesting they play it.

First lesson learned from this title: The licensing of a bajillion car brands and models alone does not make a good game.

Second lesson learned from this title: If you're going to create crappy games, wear an athletes cup in public!

>>>>> 3.5/25 <<<<< R.I.P.
Graphics 1.0
Sound 2.0
Gameplay/Control 0.0
Longevity/Playability 0.0
Overall 0.5
Total 3.5