Team 47 GOMAN - Fact Sheet

Developer: 47-TEK
Publisher: Coconuts
Systems: Sony PlayStation and PC CD-ROM
Available: October, 1995
SRP: TBA
Category: Platform Action
Players: 1

Game Storyline
The dark planetoid Nemesis, on a collision course with Earth, was destroyed to prevent the destruction of our planet. Seemingly harmless fragments of the shattered planetoid penetrated the atmosphere and implanted themselves in the earth. Years later, the fragments surprised scientists as they grew and morphed into giant, horrible monsters bent on eradicating the human race. The United Earth Taskforce established Team 47 GOMAN, a group of giant armored robots, to combat the Children of Nemesis.
Gameplay
From a cavity in the chest of each warrior, human pilots control their actions. The pilots are a highly skilled group of martial artists who use hand to hand combat as well as medium-distance weapons to counter the monsters' attacks. Each mech is equipped with specialized armor and weapons such as a plasma harpoon, a photon hook and laser cannons.
Battles among Team 47 GOMAN mech warriors and the organic monsters of Nemesis occur in six geographic locales: the Mojave Desert; San Francisco, California; the Hawaiian Islands; Tokyo, Japan; Denver, Colorado and New York, New York. The player must select the appropriate characters to battle monsters such as Roggosh, the desert dweller; Kothos, the mountain dweller and Gaingris, the nightmarish all-terrain monster.
The player must conquer his adversaries and move on to the next locale, meeting a different monster in each territory. He must defend the planet from the monsters while protecting the buildings, mountains and other structures that may be in the way. Props such as buildings, boulders, cars, hovercrafts and power stations can actually be picked up and tossed. The mechs stand knee deep in the forest as they stomp around, seeking their opponents.
Key Product Features
* True 3-D animation rendered in real time and striking, realistic lighting effects.
* 3-D environment allows for more screen real estate to be committed to action.
* The ability to move around freely within a 3-D generated environment, allowing exploration independent of fighting an opponent, and multiple opportunities to strategically plan methods of attack.
* Unlike most American mech games, GOMAN takes on the look of the original Japanese giant robot genre and the feel of true martial arts action. Inspired by animated movies such as Mobile Suit Gundam and Patlabor, GOMAN also incorporates Japanese cultural sensitivity.
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