Game:
Mario Kart 64
System: Nintendo 64
Release Date: 1997
Price: $19.99 or less
Mario
Kart was one of the few great Nintendo 64 games, if not one of the only
multi-player titles. It managed to prove that there was indeed a lot of
potential in Nintendo’s corvette-love child, despite rumors it just plain
sucked. The N64 never really became more than a “children’s toy” here
in the US, but Mario Kart helped to attract some older players with its
strong sense of visual style, and out and out fun.
The
premise of Mario Kart is simply an extension of it’s Super Nintendo
predecessor. Take a slew of the most recognizable characters from the Mario
universe, and put them in a bunch of lawnmower-engine powered go-karts. You
have a gas button, a brake button and a “hop” button. The latter giving
you the advantage of a short jump while racing, which is helpful to avoid
traps, obstacles and even other racers. You can also pick up weapons,
power-ups and other goodies by driving though the multi-colored cubes
floating about the racetrack. These weapons come in everything from the form
of a turtle-shell, which can be launched, to the Starman, which grants
invulnerability, to Lightning, which shrinks everyone to mini-size (Super Mario
2).
The
racetracks are well-varied and well thought out as well, ranging from very
familiar Mario locations, to worlds from games like Donkey Kong Country and
Yoshi’s Island. There are plenty of secrets to discover within the game,
given you take enough time to do so. There are also a few secret tracks as
well, like in the original game, the final one of which being the Rainbow
Road, which is a real pain in the ass. It’s just hard!
Mario
Kart was a million-seller here in the US, and frequently made Player’s
Choice lists at Nintendo Power. You should be able to find it in most major
retail stores. It’s definitely worth a purchase. Just remember to go easy
on the controllers, and your friends!
-NulShock